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- /*
- ** $VER: spobjectbase.h 5.1 (8.8.96)
- **
- ** SPObjectBase definition for V3+
- **
- ** (C) Copyright 1994-96 Andreas R. Kleinert
- ** All Rights Reserved.
- */
-
- #ifndef SPOBJECTS_SPOBJECTBASE_H
- #define SPOBJECTS_SPOBJECTBASE_H
-
- #ifndef SPOBJECTS_SPOBJECTS_H
- #include <spobjects/spobjects.h>
- #endif /* SPOBJECTS_SPOBJECTS_H */
-
- #ifndef EXEC_LISTS
- #include <exec/lists.h>
- #endif /* EXEC_LISTS */
-
- #ifndef EXEC_LIBRARIES
- #include <exec/libraries.h>
- #endif /* EXEC_LIBRARIES_H */
-
- /* An external support-library for the superplay.library is called a
- "spobject".
- Each spobject has to contain a "SPO_ObjectNode" structure (as follows)
- in its Library-Header, which later will be READ and MODIFIED by
- the superplay.library.
- Because the superplay.library supports three different sorts
- of SPObjects at the time (internal, independent and external),
- there are three different types of this structure (might be more in
- the future), which can be identified via their "spo_ObjectType".
- */
-
- /* The Construction of a spobject :
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- The Library Base
- ----------------
- Version information: only the revision can be set freely
- (see structure described below)
-
- The Function Table
- ------------------
- (see <pragmas/spobjects.h>)
-
- */
-
- /* *************************************************** */
- /* * * */
- /* * Library base Definition for spobjects * */
- /* * * */
- /* *************************************************** */
-
- struct SPObjectBase
- {
- struct Library spb_LibNode; /* Exec LibNode */
- struct SPO_ObjectNode *spb_SPObject; /* POINTER to initialized */
- /* SPO_ObjectNode */
- /* Must be AllocVec()'ed, will be */
- /* modified and delocated by */
- /* superplay.library later. */
-
- ULONG spb_Reserved [32]; /* Reserved for future expansion. */
- /* Always NULL yet (Version 1). */
-
- /*
- Private data of the spobject, not to be accessed
- by superplay.library, may follow.
- */
- };
-
- #endif /* SPOBJECTS_SPOBJECTBASE_H */
-